Der Mittelalter-Titel Kingdom Come: Deliverance soll bereits im ersten Quartal 2016 in die Beta-Phase starten. Laut Dan Vávra (Creative Director) seien demnach die zentralen Funktionen eingebaut und man könne sich nun der Erstellung der Inhalte zuwenden. Die künftige Beta-Version wird unter anderem den Auftakt der Geschichte, neue Waffen, alle zentralen Spielmechaniken sowie eine größere Spielewelt bieten.
- Finishing the Story: Daniel Vávra and his team of 7 writers are finishing over 2500 pages of screenplay, hundred pages of design and have now more than 70 quests with over 300.000 words of dialogues.
- Dog Companion: We are working on the next Kickstarter Stretch Goal – a man’s best friend. We decided to revive the extinct breed “Alount”. It was a very common breed used for hunting, herding and guarding.
- 2D and 3D improvements: With hundreds of incredible artworks and many ingame improvements like the Dynamic weather changes and the Total Illumination System Kingdom Come: Deliverance gets even more realistic. In addition to that we improved our 3D face scanning technologies. We’re scanning every single head for our game including over 30 different expressions and emotion to create life-like facial animations, even with wrinkles.
- Cutscene production starts: We are adding the first cutscenes into the game, with full motion capture of real actors and completely new voices. We prepared more than 25 hours of voiceovers and around 4h of symphonic music which will be recorded in Rudolfinum, one of the most important concert halls in Europe.