Für DOOM steht ab sofort ein neues Update bereit, dass Balancing-Änderungen am Spiel vornimmt. Publisher Bethesda verkündete im offiziellen Forum, dass Entwickler id Software das gesammelte Feedback von Spielern der letzten Monate ausgewertet und beim Balancing einiger spezifischer Waffen im Multiplayer-Modus berücksichtigt haben.
- Combat Shotgun and Super Shotgun – We slightly reduced effective range for both the Combat Shotgun and the Super Shotgun, so players will need to be closer to their targets to deal the most damage. We also adjusted the speed that players can switch away from these weapons to prevent a player-identified exploit for massively shortcutting reload timings when paired together.
- Chaingun – The player is no longer slowed down for spinning up their weapon, allowing them to evade within an encounter at a speed that matches the other weapons.
- Plasma Rifle – Increased the rate of fire so that players are able to hit more targets more consistently, but also dropped damage slightly to compensate. This should be a much more effective “hose” tool for the player as long as they can stay on target.
- Heavy Assault Rifle – Slight increase to how quickly the player can draw the weapon, which should allow players to use it more effectively when reacting to incoming long range threats.