Fallout 4 – Update 1.7 offiziell für PC verfügbar

Fallout 4 – Update 1.7 offiziell für PC verfügbar

Update 1.7 könnt ihr nun offiziell für Fallout 4 herunterladen.

Fallout 4 – Update 1.7 offiziell für PC verfügbar

Vor einiger Zeit berichteten wir bereits darüber, dass Update 1.7 für das Endzeit-Rollenspiel Fallout 4 in seiner Beta-Version  für PC-Spieler zur Verfügung stehen würde. Nun veröffentlichte Bethesda den Patch offiziell für alle Spieler des Action-Blockbusters. Einzig und allein Konsolen-Spieler haben bislang immer noch das nachsehen. Wann diese in den Genuss von Update 1.7  kommen, ist leider nicht bekannt.

Im folgenden findet ihr die Patchnotes zu Update 1.7:


  • Support for Nuka-World
  • New store art type for Workshop settlements
  • Ability to delete Add Ons without doing a full uninstall (PS4)


  • General optimization and stability improvements
  • Jun and Marcy Long are no longer essential after completing „Sanctuary“
  • Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
  • Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
  • Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
  • Fixed issue with companions unequipping clothing when fast traveling with player
  • Fixed an issue with player animations not loading properly after reloading a saved game
  • Fixed issue where certain dog armors would not equip properly on Dogmeat
  • Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
  • Fixed infinite load that would occasionally occur while logging off while downloading a mod
  • Fixed a crash related to investing in a store while trading
  • Fixed issue where „Quartermastery“ would send player to erroneous locations
  • Fixed performance issues related to dropping certain weapons
  • Fixed issue where melee weapon would not properly after dying and reloading the save
  • Fixed a rare issue where Sturges and Mama Murphy would stop moving
  • Fixed snapping issue with Surgery Center in Workshop mode


  • Fixed issue where Mods images would stop displayed while scrolling through Mods menu
  • Disable All Mods now works properly when offline
  • NPCs that are changed in a Mod will update changes like hairstyles properly
  • Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
  • Fixed issue where sneaking would turn player invisible while running with Mods
  • Localization strings moved to Interface archive
  • Minor UI improvements to Mods menu and Mods Detail menus


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